The Dune: Adventures in the Imperium core rulebook contains:
- Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House.
- A brand new version of the 2D20 System adapted specially for the Dune
- An extensive look at the Imperium, its society, factions, history, technology, culture, faith and more.
- Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House.
- Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise and agenda.
- Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House.
- An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.
You will receive a PDF Corebook preview with your purchase (PDFs should be available in March). Full and updated versions of all PDFs will be available closer to full release.