A Tower Most High
Behind every tale lies a bard, a minstrel, whose task it is to tell the tale, and spin the yarn, to bring the story to life. In them lies the saga, the fable, the legends of doom and hope, of tragedy and triumph. They hold the construct, the who, the where, the why, which drives the challenges, which brings the flavor of an adventure’s, or a world’s, imaginings to light. Behind every tale lies a bard through whose eye the game of heroic chance plays out.
What Lies Herein:
The Castle Keeper’s Guide includes a host of material for the role playing enthusiast. From world creation, to dungeon designs, managing non-player characters, character attributes at high levels, spell use and cost, equipment use and wastage, the tumult of storms, from warfare to combat, monsters, treasure, death and more. The Castle Keeper’s Guide provides the CK and the Player with a host of new tools for their use — tools designed to enhance play, not hinder it — designed to be malleable from gaming table to gaming table.