I never could bring myself to trust a traitor. Not even a traitor I created.
When you strike from the shadows, you need the right leverage. This deck of 56 cards details the assets a master manipulator might use to destroy their enemies from afar, from soldiers to spies, ornithopters to artillery, secrets to stolen files, and even face dancers to informants. Each card fully details an individual asset and how you can use it in the game, giving you everything you need at your fingertips to become the secret puppetmaster of your enemies.
Assets are a vital part of Dune: Adventures in the Imperium. They can be more than just equipment, even intangible advantages like secret files, blackmail information, and connections. Asset Cards are designed to help you make the most of assets in your game, whether you are a player or a gamemaster. The Asset Deck can be used in two main ways: you can take an asset you currently hold from the deck to have as an easy reference, and also identify other assets from the deck that you could acquire to develop your next plot.
The Architect Asset Deck allows you to strike from a distance. In this deck we’ve put more of the less tangible assets. You’ll find blackmail information, contracts, and even hostages and old friends as contacts and leverage. But an Architect need not always be subtle. So you’ll also find all manner of weapons of war, from tanks to facility shields and frigates that will empower any Warmaster. There are also a wealth of contact options in the Architect Asset Deck, offering all manner of shady characters who may owe you a debt or a favor. Just be careful who you trust.