Set: | Dungeons & Dragons: Adventures in the Forgotten Realms |
Type: | Land — |
Rarity: | Rare |
{T}: Add {U}.
{5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with Ward {3}. It’s still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)